Post Playtest Decisions Dev Log






The internal and external playtests of our first prototype were pivotal to our project’s progression, we received a lot of positive insights and constructive feedback on aspects we can improve within our game concept. The Dev Team have decided to focus on the following areas for our next sprint phase;
Update Animation and Audio: Re-vamp the animations to make them transition smoother and ensure each character has their own unique recognisable audio for attacks and impacts.
Inclusion of K.O Count: Keep track of the number of enemies defeated
Impact/Visual Que when player is damaged: To help players know when they have been hit by an enemy
Ultimate Attack: An OP attack to deal a massive amount of damage, will have a cooldown applied
Block ability/Invulnerability Pick Up: Gives the players the ability to be temporarily invulnerable to damage for a brief period
New Level Creation: Gives players the ability to explore the environment more
New Enemy Characters: Provides variety and keeps things feeling fresh and challenging
Files
Get Ka-Pow City!!
Ka-Pow City!!
| Status | Prototype |
| Authors | Tahnee Worland, BrownieeOVO, Jacobie Fiaola, ldean, DanielRzepecki |
| Genre | Fighting |
| Tags | Beat 'em up, Comics, Superhero, wavesurvival |
More posts
- 💥 Rack Up the Points: Behind the Scenes of Scoring, Multipliers, and Collecti...74 days ago
- 🥊 Knockout Combos + Smarter Enemy Waves: Behind the Scenes – Dev Log + Prod...74 days ago
- 🏙️ Creating a Knockout World: Behind the Scenes of the 3D World of Ka-Pow!...74 days ago
- 💥 Take a Peek Behind the Panels: The Characters of Ka-Pow! City! Dev Log + Pr...74 days ago
- Prototype Version 3 - Available for Playtesting!!90 days ago
- Team Roles and Tech Updates Dev LogJul 23, 2025
Leave a comment
Log in with itch.io to leave a comment.